Monday, November 07, 2016

The Walking Dead Abraham's M16 Zombie Blaster

The Walking Dead Abraham's M16 Zombie Blaster Clip-fed dart blaster




Basics:
  • Includes: Blaster x 1, 12 Long Distance darts, 8 round magazine
  • Blasts Darts up to 72'
  • Carrying handle and extended stock
  • MSRP: $32.00 - Ages 6+ 



Abraham! A character from "The Walking Dead" but not quite the character you might be thinking of. There's the Survivor played by Michael Cudlitz on the hugely popular TV show, and then the character on the hugely popular longrunning "The Walking Dead" comic. This blaster references the latter. Here's a look at them both (images used from The Walking Dead wiki:    


As played by Michael Cudlitz

The Buzz Bee blasters in general really stepped up in the last year. Revealed at New York Toy Fair last year, the new "The Walking Dead" was a real surprise to me in terms of licensed blasters to any degree. Up to this point, the only licensed weaponry was from Thinkgeek (non-projectile, non-foam) or a pretty poor performing Daryl crossbow that shot large foam darts.

BUT WAIT NO MORE.

These "Walking Dead" blasters are not only in a $30 and less price range, but they also are marketed at hitting 72'. Given the rising price of blasters, this adds some much needed relief for comic fans, collectors, and blaster enthusiasts.

Let's talk colors.

Once again, the blasters draw inspiration from "The Walking Dead" comic book universe, in packaging and font, so if you're a fan of just the AMC show the aesthetics might seem different to you. Also, Daryl wasn't originally a character in the comic book, so no crossbow (yet...?)

The colors are a vibrant yellow/red/white, which is common to keeping cosplay enthusiasts and players from being identified as using anything dangerous. It's not exactly some of the first colors you think of with a black and white comic or the zombie apocalypse but I like them and think they work in the space of making easily identifiable toys. (Yes, Toys! Remember, these are toys.)

The blasters are also a bit on the larger side, some folks may say this has a lot of empty space in the shells. Personally, I like the dimensions of the Abraham blaster, as it feels the most comfortable of the bunch to me, even without the adjustable stock. The mag release button is in an intuitive location, and resistant enough that I won't accidentally hit the release at some point and dump my ammo. The priming slide/carry handle is a familiar motion for me from past blasters, so it's not a pain to use, and the handle actually helps keep my hand from sliding off for some reason, such as dirt, sweat, or rain. I haven't had a horrible jamming problem at all, whether that's to the design or the fact I use fresh darts regularly is anyone's guess. But finding a comfortable hand position on the blaster is definitely not an issue, the only real problem for me is carrying enough magazines to keep myself blasting :)

The carrying handle did come in handy to use while running, oddly enough. It's one of those neat touches to a blaster that while it doesn't affect performance, it adds to the feel and look of it to a huge degree. Otherwise, the blaster's length isn't super problematic in close quarters either, and aiming at targets wasn't obstructed (as you can see in the video). The Buzz Bee darts need some further testing, but I like where they're going so far.

In all, I feel it's a really solidly built toy. The cost is right, and the biggest boon for parents is the magazines and darts will work with Nerf branded toys. Through some alchemic reaction the Buzz Bee and Nerf mags and darts are cross-compatible from what I've seen so far, so having to reinvest in a new ammo type or mag type (while preferred) is not a necessity. Keep in mind that stock blasters are built for their own proprietary accessories, and while they work together it may not provide full range and may lead to jamming some of the time.

Whew! So is this on your to-buy list? Will you use it for a costume? I have more reviews on the way, if you have any questions make sure to comment below! The blaster is available now, at a suggested retail price of $32. Fight the dead, but fear the living!



Edit: Sample provided by Buzz Bee toys, opinions remain my own.



SPOILER:



RIP Abraham, in both comic and tv show universes.

Thursday, November 03, 2016

Nerf Spring 2017 Release info! Pricing and additional details

Thanks Nerf for sending along the price and press release information on the Spring 2017 Blaster reveals! Missed out on images on new blasters? Make sure to follow Nerf on Snapchat!
*Having some trouble adding photos from my phone, will update this post with pics later.

NERF SPRING 2017 Prices and Release info! (Pictures taken from Nerf's Snapchat - check it out!)



NERF MEGA DOUBLEBREACH Blaster
(Ages 8 years & up/Approx. Retail Price: $24.99/Available: Spring 2017)
Deliver double the blast with this breach-load blaster that fires two darts in a row. Open the breach door on the NERF MEGA DOUBLEBREACH blaster to load the darts, then unleash fury one MEGA dart at a time. Pump-action blasting sends darts flying up to 90 feet! Includes six MEGA whistler darts. Available at most major retailers nationwide and HasbroToyshop.com. 


NERF DOOMLANDS NEGOTIATOR Blaster
(Ages 8 years & up/Approx. Retail Price: $19.99/Available: Spring 2017)
Defend justice in a post-apocalyptic wasteland with the DOOMLANDS NEGOTIATOR blaster. This hammer-action blaster fires eight darts in a row for ultimate domination. A transparent area on the blaster reveals the inner firing mechanism. Includes eight ELITE darts. Available at most major retailers nationwide and HasbroToyshop.com.


NERF ZOMBIE STRIKE OUTBREAKER Bow
(Ages 8 years & up/Approx. Retail Price: $19.99/Available: Spring 2017)
The zombies are getting stronger, but so are the survivors battling them. Defend humanity against the hordes with the NERF ZOMBIE STRIKE OUTBREAKER Bow. Experience crossbow action as you fire from the 5-dart rotating drum. Includes five ZOMBIE STRIKE darts. Available at most major retailers nationwide and HasbroToyshop.com.

BarrelStrike on Top, Stockshot on the bottom


NERF MODULUS BARRELSTRIKE Blaster
(Ages 8 years & up/Approx. Retail Price: $14.99/Available: Spring 2017)
Upgrade your blaster for any mission with the NERF MODULUS BARRELSTRIKE blaster! This four-shot blaster fires one dart at a time and can also convert into a barrel attachment for endless ways to battle. Use on its own or attach it to the barrel of any NERF MODULUS blaster when the mission calls for long-range blasting! Includes four ELITE darts. Available at most major retailers nationwide and HasbroToyshop.com. 

NERF MODULUS STOCKSHOT Blaster
(Ages 8 years & up/Approx. Retail Price: $14.99/Available: Spring 2017)
Get double the advantages with the NERF MODULUS STOCKSHOT Blaster! This four-shot blaster can be used on its own or be converted into a stock attachment. Pull out the front end of the blaster to extend it in stock mode for extra stability, or keep in blaster mode and blast away the competition! Includes four ELITE darts. Available at most major retailers nationwide and HasbroToyshop.com.

And certainly don't forget about the Nerf Accustrike line also due out later this year (hopefully as early as December if you have enough Nerf Perks points!)

 NERF RIVAL ARTEMIS XVII-3000 Blaster
(Ages 14 years & up/Approx. Retail Price: $44.99/Available: Spring 2017)
Experience ultimate precision and power in battle with the NERF RIVAL ARTEMIS XVII-3000 blaster! Available in red or blue (each sold separately), the ARTEMIS XVII-3000 blaster features a spring-action cocking mechanism, easy-load internal magazine, and boasts slam-fire capability firing NERF RIVAL foam rounds at a velocity of up to 100 fps.  Compatible with NERF RIVAL tactical rail accessories (sold separately). Includes 30 NERF RIVAL foam rounds. Available at most major toy retailers and at HasbroToyShop.com.


NERF RIVAL Red Dot Sight Accessory
(Ages 14 years & up/Approx. Retail Price: $14.99/Available: Spring 2017)
In the heat of battle, take aim with the NERF RIVAL Red Dot Sight accessory. Players simply look through the lens and align the red dot with their target for precision battling. The sight features die cast details, is adjustable and is held securely in place with a quick-release camlock mechanism. Compatible with NERF RIVAL blasters, sold separately. Requires 2 AAA batteries, not included. Available at most major toy retailers and at HasbroToyShop.com.

NERF RIVAL Flashlight Grip Accessory
(Ages 14 years & up/Approx. Retail Price: $29.99/Available: Spring 2017)
Illuminate NERF RIVAL blaster battle with the LED Flashlight Grip accessory. The light features die cast details, a removable grip, and quick-release camlock that holds it in place. Attach the Flashlight Grip accessory to any compatible NERF RIVAL blaster (sold separately) and light up the action! Requires 3 AAA batteries, not included. Available at most major toy retailers and at HasbroToyShop.com.

NERF RIVAL Rechargeable Battery Pack
(Ages 14 years & up/Approx. Retail Price: $29.99/Available: Fall 2016)
Amp up your battle with the NERF RIVAL Rechargeable Battery Pack! The first rechargeable battery in the NERF RIVAL line, fans can use this lightweight battery pack with the NERF RIVAL KHAOS MXVI-4000 blaster (sold separately) instead of batteries to increase the blaster’s rate of fire. Includes wall charger. For use with NERF RIVAL products only; not compatible with the NERF RIVAL ZEUS MXV-1200 blaster. Includes rechargeable battery and wall charger. Available at most major toy retailers and at HasbroToyShop.com.

Wednesday, October 05, 2016

Nerf Accustrike blasters revealed! Pricing, Available Spring 2017!

Nerf sent along info on the new Nerf and Rebelle Accustrike blasters as of this morning, enjoy! BONUS: If you're a Nerfperks.com member, you can earn points to get an alphahawk blaster EARLY. Details at the end of the post.

edit: price corrected on Falconfire to $14.99


NERF N-STRIKE ELITE ACCUSTRIKE ALPHAHAWK Blaster
(Ages 8 years & up/Approx. Retail Price: $29.99/Available: Spring 2017)
The NERF N-STRIKE ELITE ACCUSTRIKE ALPHAHAWK blaster lets players experience the best in performance and precision the NERF brand has to offer! This bolt action blaster with a five dart rotating drum, and integrated sight and stock is designed to line up your shot for precision targeting. Includes 10 ACCUSTRIKE series NERF darts. Available at most major toy retailers and at HasbroToyShop.com


  NERF N-STRIKE ELITE ACCUSTRIKE FALCONFIRE Blaster
(Ages 8 years & up/Approx. Retail Price: $14.99/Available: Spring 2017)
You can hit YOUR mark with precision with the NERF N-STRIKE FALCONFIRE blaster! The ACCUSTRIKE series darts are designed for greater accuracy. Just load one dart into the top of this single-shot blaster, take aim, and fire! Includes six ACCUSTRIKE series NERF darts. Available at most major toy retailers and at HasbroToyShop.com


NERF REBELLE FOCUSFIRE CROSSBOW Blaster
(Ages 8 years & up/Approx. Retail Price: $19.99/Available: Spring 2017)
Find your target and take a shot with the NERF REBELLE FOCUS FIRE blaster. This front-loading crossbow-style blaster offers NERF REBELLE fans the chance to hit their mark with increased accuracy and precision. Includes five ACCUSTRIKE series NERF REBELLE darts. Available at most major toy retailers and at HasbroToyShop.com








NERF REBELLE TRUEPOINT Blaster
(Ages 8 years & up/Approx. Retail Price: $9.99/Available: Spring 2017)
When the battle is on, your aim is true with the NERF REBELLE TRUEPOINT blaster. Featuring a red light beam to help fans pinpoint the target, the TRUEPOINT blaster fires one ACCUSTRIKE series NERF REBELLE dart at a time with increased precision. Includes six ACCUSTRIKE series NERF REBELLE darts. Available at most major toy retailers and at HasbroToyShop.com

So, you have a five shot revolver rifle, a new pistol, a new crossbow (but the continuation of the Rebelle line), and a new red light pistol? No range claims on this new right off the bat, but those darts look very interesting. I think the heads might be rifled...? As always, I hope to get a closer look at these in the future for a proper review :)


And that's not all! Don't want to wait 'til Spring 2017? You can EARN AN ALPHAHAWK through the Nerf Perks rewards program. Create an account on NerfPerks.com, submit qualifying Nerf purchases to earn points, and redeem those points for cool Nerf rewards, including the Alphahawk blaster, starting in December of this year. Use the code foam1016 when you sign up for an additional 100 points! The code is valid from October 4, 2016 12:00AM (ET) to November 4, 2016 11:59PM (ET).

You have your news folks! Are you excited?
 

Thursday, September 22, 2016

Unboxing: The Nerf Terrascout N-Strike Elite RC Drone

Title says it all! Thanks, Nerf for the Terrascout! Unboxing now, review to come!

But why does it have slingpoints? For towing? XD




Enjoy! Please Subscribe!

UPDATE: Photo album is now live:
https://goo.gl/photos/k6h9wbTyKJLHZ45X9

 

Tuesday, September 13, 2016

Blaster Test Tuesday! Taking aim at the Grossery Gang

Target Practice: Testing blasters on The Grossery Gang!



Thanks to the folks at Moose Toys for the samples! They sent along some members of The Grossery Gang, a new collectible mini set of toys. For those who don't know, if you've seen the Trash Pack or the The Ugglys, you've seen Moose. They specialize in collectible sets like this, most recently the phenomena known as Shopkins.

And they let me take the the Grossery Gang (some of the set of 150) down the sight of my barrel. I tried a variety of blasters, from the Precision RBS Hyperion, the Nerf Recon MK II, the Reflex Tk-6 Revolver from Zuru, the Dart Zone Covert Ops Enforcer.... and a special friend from the past. Naturally, given the Grossery Gang toys measure 1" x 1" (besides the containers), aiming at them was a challenge. Even moreso trying to hit them from 20', perhaps the saying "bull's eye a womprat come to mind here?

These eyes, mocking you when you miss. Don't miss. Don't bink.


Toy blasters tend to be inaccurate enough as it is, because of ammo quality and a litany of other reasons why torsos are easier to tag than small precision targets, but consider the Challenge Accepted!

I feel like the Precision RBS blasters might have had the edge and lived up to their name by taking out 3 targets, while foam darts tried to go every which way but toward where my sights were. But maybe YOU, dear reader, will have better success? Take a look at the video, and don't forget to Like and Subscribe!




Monday, August 22, 2016

Dart Zone LegendFire Powershot Blaster: Review!

Dart Zone LegendFire: Triggerless blaster, but I like it!



Basic Stats:
MSRP: $14.99
Includes-
Legendfire x 1
Dart Chambers x 2 (9 shots each)

I want to update this post with some actual gameplay testimonial, that will have to wait! In the meantime, here are some quick first impressions.

I really wasn't sure if I was going to like this blaster. Triggerless offerings in the past were often disappointing, uncomfortable, or made firing more complicated than it had to be, simply because there was no trigger. Other times, because the blaster required you to constantly shift it through motion your aim sights were constantly moving and you were always shifting... that's one reason I always want a slamfire enabled blaster to have a stock, for just that slight bit of stability while you have to keep priming the blaster.

The LegendFire is basically in a constant state of slamfire. You pump the blaster and that primes it/fires it. Dart Zone admitted this was because the blaster would have been made out of the price point they set and in order to keep costs down they had to sacrifice a traditional trigger. While unfortunate, the blaster is a pump-action, which already gives it a different feel from other triggerless blasters. Like I said, the blaster is in a constant state of slamfire so you could easily throw your aim off a bit shifting the pump handle, but with a little practice you could steady it a bit more. The length of the blaster also helps in that regard. You might find yourself spraying ammo more than surgical pot shots, as it starts to almost feel like more of a shotgun, regardless of the barrel length. I was getting pretty decent range out of the blaster too, the 80' claim (angled) isn't too far from the truth. From the looks of the video, it hit even farther than that. Now, accuracy wise? That's a whole different tune. The video shows the spread was pretty wide on the shots I took, and given the foam medium that's nothing terribly new to see. But how much of that might have been solved with a stock to brace against or a trigger, maybe some day we'll get a different version. It's my continued belief that a stock is a necessity if your blaster has slam fire, unless it's a pistol like the Strongarm.


Second cylinder included! Extra ammo reload for a unique magazine type! Thanks Dart Zone!
The thing that really got me about the LegendFire is that it reminds me of any number of Borderlands sniper rifles that use revolver style chambers - (I can't seem to remember any at the moment...) and breaking the blaster in half to get to the revolver cylinder to swap it out is a neat feature. Even better because Dart Zone includes a SECOND CYLINDER to store on the integrated ammo holder and swap out, in incredibly satisfying (for me) fashion.

And.... it's $14.99. For that price, given all the high-end blasters coming out this year, this can give you a much needed break on the wallet. For parents, here is a very interesting low-cost option for your kid's upcoming holiday gifts. It's an engaging design with the reload mechanism and just the look of it, has a slim profile (for easy storage!) is compatible with Nerf darts, and pretty good range for under $20. If you haven't looked at Dart Zone blasters before, this is definitely something you should consider!

Product provided for review: opinions still remain my own.

Friday, August 12, 2016

Detroit Dart Club Needs your Votes! (Nerf Arena in Detroit, MI)

Vote for the Detroit Dart Club - a Top 10 Semifinalist 

Hatch Detroit is hosting a contest for a savvy entrepreneur to win $50,000, and Detroit Dart Club is in the running! Go to the link here (or the Hatch Detroit link at the beginning) to cast your vote for the Detroit Dart Club. I visited the place last summer, and the owner, Connor, has a really good grasp on the place and about accessible gametypes for newcomers and vets alike. Currently, they can fit about 40 people in the club at a time, and there are lockers (one of which is adorned with a sticker from yours truly), a party area for food, and foam.... so much foam. This is just the semifinals so the contest is far from over, but let's help get them to the next round and vote, keep the Nerf Arenas growing in the U.S.!

Here's a shot from last year, but it hardly does them any justice. See more action shots at their instagram feed


Thanks a lot in advance, community! Please let's help them out and get them growing! (Hatching? Incubating?)

Monday, August 08, 2016

Firing Demo: Adventure (Dart Zone) Zone Enforcer - 140' angled?

Assembly/Firing video of the Adventure Zone (Dart Zone) Enforcer Blaster - it gets 140' (angled)?

 


Thanks to Dart Zone for the sample! As always, my opinion remains my own.

STATS:
Enforcer: (Dart Zone/Adventure Zone) - Wal-Mart Exclusive!
MSRP: $29.99
Capacity: 40 Darts (belt-fed)
Includes: Blaster, belt, darts, instructions
Requires: 6 AA Batteries (not included)
Range claim: 80' (box)

I want to get some game time with this blaster before coming up with a proper review, but right off the bat the Adventure Zone Enforcer belt-fed blaster from Dart Zone got AT LEAST 140' right out of the box. That's pretty impressive for a freshly opened blaster. That being said, reloading this beast would be a moderate pain since I don't think there are plans to sell the ammo belts separately. And to head off another question, yes, this blaster is branded "Adventure Zone" but that's to identify the Wal-Mart specific brand of action toys associated with this and other blasters undoubtedly coming out as Wal-Mart exclusives. It's a Dart Zone blaster, same as the LegendFire and Magnum. It unloads its ammo payload pretty quickly, and should give any rushing team a reason to pause but the groupings are pretty wide the farther out you shoot. For $29.99 though you are getting good power, good ammo capacity, and a really satisfying shooting experience feeling the chains move and hearing the blaster chug through darts. Kids are gonna love the gatling feel of this blaster, and older users are going to like the power. And for $29.99, the price is just right compared to other blasters out there that shoot either less ammo or slightly shorter max ranges. I don't say this often, but if you have to spend on any blaster, definitely give this a look. I'll update this review with some gameplay thoughts once I actually field test it, but until then, color me impressed for now.

Wednesday, August 03, 2016

Nation Vs Zombies Game Highlight: Chris's Last Stand

Chris The Human Fends off Zombie Horde so others may live at Nation Vs Zombies 2016



Chris, a player from Ohio, opted to hold off the encroaching zombie horde during Nation vs Zombies, in what I like to call pulling a "Boromir" (I'm sure other people do it too, but that's not important). This, is his story.

 I was fortunate enough to record this, and moments like THIS are why I sometimes have to step back and carry the camera, not the blaster. Tough job, someone's gotta do it. I still have the main video to work on, so more highlights to come!

Nation Vs Zombies: where 400-500 blaster/undead enthusiasts got together and had a good time of it. Next year: Athens, Ohio.



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Tuesday, August 02, 2016

Dart Zone LegendFire Range Test/Demo video/overview

Testing the Dart Zone LegendFire blaster - ranges and reloading

Quick Stats:
 MSRP: $14.99
Range: 80'
Available: Now (I just saw these at Target)
 Includes:
2 x swappable ammo cartridges
1 x LegendFire
18 x darts

 More to come on what I think about this blaster after I get some game time in with it in Wisconsin this weekend. See you then!

Monday, August 01, 2016

Prime Time Toys Covert Ops Magnum Superdrum Blaster firing demo

Dart Zone Samples are in, and thanks to Mica T. on the Facebook page, the Magnum gets the first test shot video.



Please share/like/subscribe! I'd appreciate it :)

Sample provided, thanks Prime Time Toys/Dart Zone!

I'll be better suited to provide a full review next week, going to be field testing this (and more) blasters from Dart Zone with the MANO Wisconsin Nerf Group this coming weekend.

For now:

STATS:

MSRP: $19.99
Available: Now (Target Exclusive)
Range claims: 80'
Includes: 40 darts, blaster, manual

Note: Drum is a one-time installation, does not come out again after assembly.

If I had to say anything right off the bat, the swivel arm rest is kinda weird, and the blaster did spin a few shots out, but for the price this is a tough blaster to beat on dart output and range.


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Tuesday, July 26, 2016

Nerf Battlescout listed on Amazon


I saw the Battlescout popped up in Singapore, but it looks like Amazon is not to be outdone! Just saw it listed today, not sure if anyone else saw this yet. Even better for you if you have Amazon Prime, get on it!

Des Plaines Nerf Tournament, 2016

Des Plaines Park District in Illinois Beats the Heat to host 4th annual Nerf Dart Tournament
Vas The Stampede



Over the weekend, I dropped in at the Des Plaines Park District for their 4th (pretty sure it was their 4th) annual Nerf tournament! Nerf was nice enough to send along prizes for the players, thanks so much to them for that. Players braved the heat and humidity for a few hours of foam slinging fun, and got a blaster for their efforts. I sincerely hope everyone had a great time! This park district is consistent at their love of the hobby, and is one of the few Park Districts I know of that implements blaster games in their events. Their rules are a little different from the usual NIC rules obviously, using stock blasters and ranges, but given the size of the playing field and the layout, it still makes for some fast-paced gameplay. Keep it going, Des Plaines, and looking forward to the next one!

Full Gallery is HERE

Friday, July 22, 2016

Nerf Platinum Bow - GoPro Demo video (Toy Fair 2016)

POV Video firing the Nerf Platinum Bow at New York Toy Fair 2016



MSRP: $59.99
Coming out this Fall 2016

Thursday, July 14, 2016

Build Demo! KForce K-10V Time Lapse Speed

Building a KForce K-10V blaster (How long did it Take?)
Vas The Stampede




Spoiler: 

24 minutes

In a new installment, you see how long it took me to build one of the new K'Nex KForce Kits from K'Nex (that means, product provided, but my opinions are my own).

The "Build and Blast" KForce line has a lot of really good ideas in it, from the actual building and construction of the blasters (which any modder out there can appreciate) to the near-limitless possibilities what someone can build with a kit and a whole lot more K'nex pieces (something I would like to test for myself in the future).

I might be tempted to do a slower video in the future, mainly because while time-lapse is cool you don't get a feel for some of the mishaps I had during building (I think the manuals could be a bit clearer on instructions, but that's a discussion for another post, such as when I do a firing video). I wonder if someone who is familiar with K'Nex can do these builds faster, or if even someone who more regularly builds construction kits might have a leg up on me and shave time off what I did.

In any event, the line is still being supported and innovated on, and that's all one can really ask in a super competitive arena like blasters. Companies are going for range, capacity, aesthetics, and K'Nex continues to fuel imaginative building while trying to produce a blaster that fires on par with most others, even if rate of fire may suffer slightly.

So let's try this; if you have the same kit, or any kit that I post here, video yourself building it too and tag me in it! Whatever time I have, see if you can beat it or challenge me to build a KForce blaster faster than you (and get away with it)!

I still have a few more upcoming projects to do, so make sure to come back and keep checking for updates! Blaster reviews, photos, and the NvZ video are all on the way. Thanks again!

Friday, July 01, 2016

Nation Vs Zombies: The Pictures!

500 Players Descend on Missouri State University for Nation Vs Zombies: An Invitational
Vas The Stampede



THE GALLERY

600 Registered. Approximately 400-500 players. That was this past weekend at Nation Vs Zombies... the first (I think?) attempted event of this scale where players from all over North America (and beyond) were invited to come to Missouri State University and play a game of "Human Vs Zombies", mixing roleplay gaming elements, tag, and Nerf/toy blaster games in a two-day test of survival, planning, and cardio. More on the game later, but for now enjoy the gallery posted above!



Thursday, June 23, 2016

Weekend Update: Nation Vs Zombies


Heading to Nation Vs Zombies this weekend! Not as player, but in a press/media capacity, I leave tomorrow for what looks to be an HvZ of a different scale. They aim to have players from every corner of the United States (and what looks to be the continent, given players from Canada seem to be arriving as well) joining in the fight against the zombie infection. If you're going, drop a comment! I'll be doing interviews, taking pics, talking to players, and seeing how the action goes down.

Also make sure to check the action on my social:

Instagram
Facebook: #roadtoNvZ with the other players
Twitter
Periscope (hopefully, depends on the connection I have)



Also running for Open Play, The Thunderdome -I've checked out the arenas in Colorado and Detroit, this will be a little different, but all roads lead to flinging foam.


Friday, June 17, 2016

Unboxing Zuru Sample Box (Bug Attack, XShot blasters)


Unboxing Video: Zuru Samples arrived!



Many thanks to Zuru Toys for the samples!

Here's an unboxing while I get working on reviews. The Bug Attack Eliminator and I believe the XShot blasters are in stores already elsewhere, but they've been pretty spare in availability where I live. I am really just seeing them in larger quantities now, and even lost touch with Zuru until Toy Fair this year. If you've seen these already, great, I'm going to post a review later, and if you want to check it out, I hope to see you then!


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Wednesday, June 08, 2016

Nerf Mega Mastodon: Postgame Writeup/Review

Nerf Mega Mastodon Postgame Writeup
Vas The Stampede

Testing if the Mega Mastodon gets 100' - 


Note: I will eventually add in-game footage using the Mastodon here. Watch this space for a future edit.

Basics:
Range: 80'-100'
MSRP: $79.99
Capacity: 24 Mega Darts
Includes: strap, blaster, ammo

Full Auto firing capability
 


 


Took the Nerf Mega Mastodon out for some gameplay this past weekend, and had some thoughts:

Nerf went big with the Mega Mastodon, without a doubt. Pretty sure this is the highest capacity Mega blaster to date, full auto, and definitely the one of the biggest builds probably for any other Nerf blaster I've seen. It has a big handle to hold it on top, two tactical rails along the top as well, and one more under the muzzle. The 6 D batteries sit in the rear part of the blaster, with the trigger, the accelerator trigger, and the handle. There are a couple of obvious attach points for the strap, and the "cage" on the underside also doubles as a stand of sorts to help rest the Mastodon upright. The top handle moves back and forth, pivoting on the insertion point for the post it is attached to. It's wide, mainly due to the drum. But the blaster itself doesn't seem too unwieldy, all things considered. I had no problem transitioning from running/moving/to firing position, or even letting the blaster sit at my hip off the sling. It was surprisingly easy to conform to a comfortable position on my body.

From Mega Mastodon


Mechanics:
 
The Mastodon is big, really big. So big in fact, I wonder how little kids may find using the blaster. From the bottom the cage on the underside of the blaster to the highest extension of the handle on top, the Mastodon measures at about 14". For me at 5'7" as an adult, I have no problem with that. The average US child maybe measures approximately 4' (source), so I don't know how easy a time they would have with this blaster, even with the strap (and factoring in the 6 D batteries). Having to hold the Mastodon at the hip also makes aiming challenging, if you are used to aiming down your sights or being able to angle a blaster down over cover trying to bunker someone, this takes some adjusting. Also, it goes without saying revving your motors before firing is a good practice to have, but the rev time seems a bit faster with the Mastodon. Also, with the nature of this blaster I didn't work too much on trying to find a range with the Mastodon parallel to the ground (flat), most of the time I had the blaster angled in game so my ranges reflect as such. 

It's also probably one of the more accurate Mega firing blasters I've used to date. The Mega Mastodon will hit close to 100', but the accuracy at that range isn't guaranteed (I say that with anything, and in the firing video above you can see the spread of the darts to the sides, in addition to the range.) Within 30-40, even 50', I was able to get hits reliably though! It required a bit of leading my target and I did have to use a couple of shots to dial in, but a little practice can go a long way with this blaster both in firing mechanics and reloading.

Naturally, as a right-handed person, I hold the Mastodon in my right hand and the rotation mech goes to my right. As such, I needed to stop periodically to reload the Mastodon either by trying to cross my body with my left hand and reload that way into the empty chambers, orient the blaster vertically, or reload the empty chambers in from left to right, starting with the chambers feeding into the Mastodon first from the left side of the blaster and trying to get into the chambers on the right. One trick I want to work on with this blaster is reloading empty chambers as they cycle around (using the strap to act as the stabilizing hand while firing, and my free hand to reload.) Still a work in progress, to say the least. Also, make sure you have a large ammo pouch! Mega darts already are big, and with the 24 dart capacity you'll eat through a lot of ammo using the Mastodon, for sure. Be prepared to carry enough to keep the Mastodon spitting.

With the strap, the Mastodon handles similarly to the RhinoFire and the Vulcan. The difference is the grip needed because of the accelerator trigger setup on the Mastodon versus the push button on the RhinoFire and the traditional trigger on the Vulcan. As a result, I found myself with my wrist on a weird angle sometimes while firing. I held the Mastodon typically at the waist, but with the handle and trigger a little past my back, which led to a touch of soreness after extended games. This was addressed by just keeping my handle hand in line with my torso. In a way, it reminded me of a Colonial Marine's posture holding a smartgun, with some obvious differences. This might make a lot more sense after you hold one.

Stay frosty, Nerfers.
Needless to say, the Mastodon needs 6 D batteries to run so the strap and using the top handle might be a necessity. While trying to one hand it might be hilarious, it can also do a number on your wrist. Between rounds, everyone made attempts to hold the Mastodon like a pistol, to hilarious effect. Personally, I'm going to use two bandoliers if ever I want to dual wield. The Mastodon didn't seem to eat batteries either, but my testing happened at a 4 hour Nerf war. The batteries I used were from the Dollar Store, and they held up fine during the day and even for my testing days before.

Running and gunning isn't incredibly easy with the this blaster, if that's surprising (which it shouldn't be) not like with more rifle and pistol oriented blasters like the Rapidstrike or Firestrike, for obvious reasons. I found myself doing more of the "stalk and shoot" approach, dodging darts as I could or crouching. Trying to aim the Mastodon well while in full sprint was not the particularly efficient I thought or effective. The volley of darts was usually enough to make folks hide and move, but I always had to keep in mind to keep cover in mind and run for a teammate if I needed to reload, assuming I even had a team. Otherwise, I'd run and hope no one noticed while I fed darts back into this monster. If I needed to move faster, I stopped aiming and just picked up the blaster and ran, it was just more efficient that way.

Left-handed? I went with the righty oriented handle placement with the pivot on the left side of the blaster, and I'm not sure if the peg to the top handle fits in the other way. It looks like it might be able to accommodate lefties in the other direction, but I don't guarantee that. If I get another Mastodon, I'll see if that works, or hopefully I can get an answer out of the design team. My left-handed friend didn't find it supremely comfortable trying to use the Mastodon the right-hand oriented way, though. I thought maybe since the rotation mech goes to the right while shooting then reloading might be easier, but she didn't find it that way. And yes, reloadi

Don't misunderstand me though! This is a SOLID build of a blaster. The raised "Mega" lettering, the top handle, the trigger, everything about it feels pretty strong. The rotation mech for the drum spins pretty easily too, but there are some caveats.

The most common issue I had with the Mastodon was trying to shoot in controlled bursts. If you go for a full 24 dart shower, the Mastodon functions wonderfully. But if you try to do groups of 3-4 shots, you might run into some jamming. What happens is the firing action, the rotation, and the feed gets out of sync if you try to group your shots and don't time a stop right, you will stop the cycle mid-feed of a dart, or in between the chambers of the blaster, so you'll suffer a misfire. I ended up having double feeds a few times trying to shoot a few darts at a time, and had to dig through the jam door to rip out a dart or push it back into the chamber. Other times, the rotation mech would be in mid-reset and would get stuck, I could not manually rotate it to load until after I resumed firing the blaster and heard it "click". With a little practice I could see this becoming less of a problem, the more someone learns about the firing cycle of the Mastodon. These instances of locking and dart jamming were on the minimal end of the scale too, not to the point where using the blaster was frustrating. But like I said, this blaster is full auto and truly excels when you rock and roll with that 24 dart payload.

All that being said, is it worth the $80? A lot will be said of its "war practicality" and "usefulness" in a stock Nerf war, but I liked it just fine. It turned me into a big(ger) moving target, cut my mobility a bit, and made aiming a bit of a challenge, but the range, the capacity, the full auto, and the aggro (people made sure to keep an eye on where I was, or if they heard my motors whirring to make sure I wasn't near them) was worth the tradeoff for me, and gosh darnit I just had a lot of fun with it! Of all the high-end items I saw at Toy Fair, this was definitely a "buzz-worthy" blaster in my book, and the one I came away wanting the most of the whole lineup from that trip. At this price it might make you cringe, but in this case I'd endorse the cost as being worth it for this foam launching monstrosity.

Questions? Comments? Did I miss something you'd want feedback on? Leave me a comment!

And don't forget to check out my social media:
Instagram: blasterbot1984
Twitter: @VasTheStampede
Facebook: "Foam From Above"
YouTube: "FoamFromAbove"



Friday, June 03, 2016

Nerf Alien Menace darts spotted?

Edit: photo was originally posted at blastermodshop (https://facebook.com/BlasterModShop/) on Facebook, just got brought up to speed.


Caught this on Instagram...Nerf Alien Menace ammo is available... Somewhere? Brace your wallets!

Thursday, June 02, 2016

Nerf Mastodon: Wild Pics!

Hey all! JUST bought the Nerf Mega Mastodon, and while I need video, here are pics from opening the box! Assembly is not as bad as it looks, but make sure you have a screwdriver that goes far enough into the screw port on the battery cover. $79.99 at Target, and bonus cause there is a $10 off purchases $50+ @ Target right now. Happy hunting!

Sunday, May 29, 2016

Game time: MANO group shot

No time like field time... we are in this hobby with projectile launching toys. Nerf war today! Group shot! Runnin' with the guys and gals of MANO in Wisconsin!

Monday, May 16, 2016

Nerf Mega Mastodon - Firing video from New York Toy Fair

Nerf Mega Mastodon Firing Video from New York Toy Fair
VasTheStampede



Took me wayyy too long to get this edit done! But, here it is, hope you still garner some enjoyment from it. The upcoming Nerf Mega Mastodon, and my firing it during New York Toy Fair 2016. I'll have more to say when I get the final production samples later this year, but for the moment I'm going to reserve my judgment. It's a HUGE blaster, though! I'll have a few more older Nerf videos to post, so there's more on the way!

Monday, May 09, 2016

Precision RBS Firing videos



A long time coming, here is a playlist of the firing videos I've made of the Precision RBS shooters. Feel free to subscribe, and hopefully give me a "Like" on a video or two!

Part 1 of the Review
Part 2 of the Review (exclusive Q&A with the inventor)

Friday, May 06, 2016

Nerf (And CNET) show: THE TERRASCOUT

New Nerf RC Tank Drone Terrascout Follows in Wake of Terradrone
VasTheStampede

Thanks to Nerf for the images and the info! Hot off the CNET presses, here you are about the upcoming Terrascout.

NERF N-STRIKE ELITE TERRASCOUT RC DRONE Blaster
(Ages 8 years & up/Approx. Retail Price: $199.99/Available: Fall 2016)
Get the drop on your friends with the N-STRIKE ELITE TERRASCOUT RC DRONE! This remote controlled blaster drone features high-speed, all terrain tracks (not for use in wet conditions) for quick strikes and an 18 dart clip for remote bombardment. Kids can use the live video feed featured on the controller’s LCD screen to scout the battlefield, locate targets and plan their attack.  Maneuver the angle of the drone’s blaster remotely, and fire a single-dart by pressing and releasing the trigger, or hold down for extreme rapid-fire blasting in battle. Record audio and 720p HD video to an SD card (not included) and share epic battles and campaigns with family and friends. The controller will slide onto the back of the drone’s blaster and snap into place for storage. This product is for use in and outdoors. The drone also includes tactical rails, compatible with N-STRIKE ELITE accessories, each sold separately. Controller requires 4 AA batteries (not included). Includes blaster, camera, remote control with LCD screen, rechargeable NiMh battery, charger, and 18 N-STRIKE ELITE darts. Available at most major retailers nationwide and HasbroToyShop.com.

Nerf Terrascout! MSRP: $199.99



Rechargeable battery? Remotely controlled angle of fire? WHAT?

*Ahem* sorry. So after the Terradrone here we have the Terrascout! From what I'm told this isn't made by a 3rd party licensee, it's all Nerf here. I thought some of the earlier incarnations of remotely controlled dart robots were pretty awesome, and this is making some interesting claims. I'd be interested to see it! The $199.99 tag is a bit hefty for something this novel, given the upcoming other HUGE MONEY releases (Platinum Bow and Mastodon, I'm looking at you) but toys like this are always a bit of fun, whether you're hardcore about your blaster battles or just like to tag your coworkers with foam darts (like I do!) Anyway, there you go now get outside and play!


Originally reported at cnet.com

Wednesday, May 04, 2016

Precision RBS - Part 2! Exclusive Q&A with the Inventor

F2A Exclusive: Q&A with Ben Stack, Inventor of the Precision RBS
Vas The Stampede

Many thanks again to Super Impulse and Precision RBS for the samples, and this Q&A with Ben Stack, the inventor of the Precision RBS Launchers! I met Ben at New York Toy Fair, and followed up in email with a series of questions. I thank him for the time he took to answer them. His responses are in bold.

Ben on the right, at New York Toy Fair

- What did you study? Feel free to share a little info about yourself such as hobbies and experience in toy industry.

I most recently went to school for product design, but I had a bit of a background before that in engineering from various hobbies and jobs making things. I've dabbled in robotics, carpentry, soft goods, and yes, many years of projectile launchers and other homemade entertainment.

- How long was RBS  in development?


It's hard to say when Precision RBS as a potential product line really started. I've been launching rubberbands since I was about 6 when my brother and I made clothespin launchers with my father. That's when I accidentally discovered the "rifling" or "spinning" technique that Precision RBS still uses today.

In high school, after making dozens of launchers in middle school, I set out to really perfect a modular, high performance series of launchers. In college, I took the concept to a more finished state as my thesis project, where I was connected to SI and we then spent another busy few months converting the line to a robust injection moldable ABS design. Taking out the off years in between, I'd say there's at least 5 years of my own development work in these 3 products we have now.





The core pistols of Precision RBS launchers


- Can you talk about what inspiration you drew on for the look of the RBS shooters?

Precision RBS from the start was conceived as a skill toy that you could actually use safely in public without any worries. This meant throwing the visual concept of a "gun" out the window and really striving for something cool that wasn't threatening. Science fiction and sports equipment was the only place you could find that. I went through hundreds of renderings, color combinations, and graphical applications before settling on what we have today.

- Why rubber band ammo? What advantages do you find there vs other mediums, and how is RBS different from what is out there currently, including among other rubber band shooters? 
The Hyperion: note the included pack of all three rubber band sizes.
Rubber bands are cheap, plentiful, multi-use, accessible to anyone anywhere, versatile, but most of all accurate! What fun is trying build your skills launching projectiles if you're not going to reliably hit what you're aiming at? Rubber bands are just the most amazing indoor target practice ammo. Rubber bands don't bounce and roll away into dark corners either, to be forever lost. Rubber bands don't get crushed if you step on them. They actually are affected by wind less than foam too, as the cross section density is higher.

The main thing holding back rubber bands all these years has been accuracy and range, and I think we've finally cracked it. When properly "rifled", 117 rubber bands can reach out to 50 ft with a shot grouping well inside a standing silhouette. Inside of 30 feet, the grouping gets down to about 6 inches across. Fly hunting starts happening at around 8 feet.

Finally, and this is one that tends to get overlooked, escapement rubber band launchers basically act like a beautiful hybrid between flywheel and springer launchers: high rate of fire without any rev-up time or pumping. Your ROF is practically unlimited, it's however fast you can pull the trigger. Just like flywheel blasters, you never have to readjust your sight picture until your launcher is empty.

I want to emphasize: Rubber bands shine when the target is behind cover and the window of opportunity is short.

As for other rubber band launchers out there, we're committed to using all standard sized rubber bands so you have the option of refilling in bulk at office supply stores. On top of that, we've packed in just so many features unique to my rubber band launchers I've designed over my life, like the ability to always launch and store multiple sizes of rubber band, and the modular "barrel" lengths (wow, a barrel that actually does something?).


- Do you recommend certain shooters for certain ages?

Not really! It's the band size that makes the difference. All of our precision RBS launchers are safety tested for ages 8+ and have been play tested by all ages, but loading size 117 bands can be more difficult for young kids. It's not that it takes a great amount of force to draw the band back, but more that it is a long draw length, almost 24 inches. It usually just means younger kids have to brace the launcher against the ground to load it.

What's really awesome with rubber bands is the size of the band really makes a performance difference.

Size 117 bands reduce the number you can load at one time down to 6, but increase range out to 50 feet with high accuracy. The size 33 is the sweet spot for indoor play in the middle, giving medium range, about 35 feet, and around 8-10 in loading capacity. Size 16s are for quantity over quality, giving you up to 12 shots with around 30 feet of range and close-in accuracy.


- How many designs do you have in mind past the launch?

Oh wow, so many. I have a lifetime of folders for this stuff. These first 3 are the basic, "standard issue" series, and we're starting to get more specialized in next year's line.

- I noticed a holster, will those be available as well in the future?

I definitely had holsters in mind when I designed the core "pistol" style launcher, but we're not sure how it would fit in the line yet. It might be soon, it might be later. We'll see how it works out.

- What is your favorite feature about any of the blasters?


The Chiron

I have a soft spot for Chiron in general as it was the first Precision RBS launcher that I concepted in high school for high speed play. It's designed to be versatile, able to take on both long ranged Hyperion and high capacity dual wielders by maximizing size 33 reload rate with the Quick Loader, and able to launch the 117 bands with the hand launcher. Masters of the hand launcher should be able to pickup, load, and launch 117 bands in a single motion, which can overwhelm the slower-to- load Hyperion, and out-range the smaller two bands.

Lots of info and insight, thanks again to Ben for taking the time to answer my questions! I'll be updating this post later today with some additional video on the Precision RBS launchers, but until then see you next time. If you haven't already, don't forget to check out Part 1 here.

Precision RBS Firing video playlist here:

Tuesday, May 03, 2016

Precision RBS: Rubber Band Shooter Rundown - Part 1!


Super Impulse’s Precision RBS – Rubber band launching system

EDIT: updated with firing video playlist - 

The fine folks at Super Impulse provided samples of their latest offering, a rubber band shooting system called the Precision RBS. All opinions remain my own.

I first ran into Precision RBS at New York Toy Fair in February 2016. It was a new type of rubber band launcher, not to be confused with a previous brand the year before. Precision RBS offered something different from that previous toy in a variety of differences. It used normal rubber bands you could find at any major retailer, didn’t need a magazine, and most importantly HAD A FUNCTIONING TRIGGER. I saw 3 different models, each offering a little twist on rubber band launching. Aesthetically, I found the Precision RBS models elegant, with the smooth lines and round shape of the each shooter very different from many of the angular toys on the market today, adopting an alien/futuristic look, and the colors really stood out as well.


The Basics:




TALOS
"The lightweight Talos holds up to 20 rubber bands in two sizes, launches up to 30 feet and includes a built-in extender for even more power when you need it. It’s perfect for quick, smooth action.
MSRP: $14.99
Age: 8+"


CHIRON
"The Chiron has storage for up to 100 rubber bands, so you’ll never run out of ammo! Other features include the quick-loading design and a release option to separate into 2 completely different RBS Shooters, including a hand launcher. You’ll dominate your opponent with tons of ammo power!
MSRP: $19.99
Age: 8+"




HYPERION
"Nothing surpasses the Hyperion: with pinpoint accuracy and extended range! Capacity to hold three different band sizes, with extra side storage. Plus Hyperion has an unbelievable BURST feature and can launch 14 bands at once!
MSRP: $24.99
Ages: 8+"

Right away, the entire line is a relatively low cost offering, and with easily available rubber band ammo in large packs (and a secondary use as a tool around the house), there are a few perks before even talking about the toys themselves.

I mentioned my favorite parts of the aesthetics of the Precision RBS shooters. Besides the looks, the Talos has a very comfortable grip, and each toy makes uses of the body of the launcher, removing the necessity for attachments and accessories. The ammo holders are built INTO the body of the launcher, but by no means do they take away from the structure or the solid feel of the toys. Depending on the model, the ammo storage ranges from “adequate” on the Hyperion to “overwhelming” on the Chiron. But it’s these differences that really make for a compelling case at buying either model past the Talos.



The Talos acts as the “base” model of the line, while the Chiron and Hyperion are attachments onto the Talos that add another dimension to how you play with the launcher. The Chiron adds a humongous amount of ammo storage, along with the ability to shoot larger ammo and split into the Talos and a manually fired frame to shoot rubber bands from. For parents, this could easily be considered a two-player pack where one can use the pistol form and the other the hand launcher. The manual frame of the Chiron is easy to reload with practice, and can fire any size rubber band without an attachment, unlike the other models that can only fit one of the three standard sizes at any time. Here are the features among each launcher:

  • The Talos has an “extender arm” which allows it to shoot two different sized bands.
  • The Chiron adds an additional ammo holder and essentially a second manual shooter to go with the included Talos. Larger rubber bands may be shot on the Chiron as well when connected or separate from the Talos
  • The Hyperion can use small, medium, and large rubber bands, has an ammo holder for each type, and an undermounted shooter that sprays rubber bands or can shoot a massive clump of them at once.

The Talos pack is comprises of the Talos and two different sizes of rubber bands. The Chiron includes the Talos and the Chiron attachment/frame to shoot rubber bands by hand (and it protects your hand from being spiked by the rubber band upon launch). The Hyperion comes with all three different sizes of rubber bands as well as a Talos and the attachment for the Hyperion.

The rubber band ammo is pretty cool! Here’s how you load a Precision RBS launcher.

Why rubber bands? I’ll post an interview in part 2, but here’s a quote from the inventor, Ben Stack:

“What's really awesome with rubber bands is the size of the band really makes a performance difference. Size 117 bands reduce the number you can load at one time down to 6, but increase range out to 50 feet with high accuracy. The size 33 is the sweet spot for indoor play in the middle, giving medium range, about 35 feet, and around 8-10 in loading capacity. Size 16s are for quantity over quality, giving you up to 12 shots with around 30 feet of range and close-in accuracy.



The rubber bands aren’t a perfect solution, though. The smaller sizes are particularly hard to see and find again, even at close range. I’d be hesitant to use them in a park area with wildlife. I am not sure I would use the line at all outside in a park, given how difficult it might be to gather the rubber bands up again. Maybe a concrete outside structure, but I’m too worried about the local woodland creatures. Also, the rubber bands in windy weather lose a lot of “oomph” and are very hard to aim, if they even reach their target. Not unlike other similar toys shot in the wind, but rubber bands are especially vulnerable to the elements. These toys excel indoors, and given the amount of cover in a home and/or office, Precision RBS would definitely offer a very intense play experience. And if you’re worried about pain, it’s minute and extremely temporary. The worst I ever felt was shooting my palm point blank with the Talos, and taking a hit 10’ away from the Hyperion. Otherwise, most of the energy is dispersed seconds after launching the rubber bands, and contact doesn’t hurt a lot, if at all. Considering the “pain scale” nurses might use, it goes from a 6 to a 1 in a matter of seconds of flight. My biggest recommendation is eye protection, because accidents do happen.

Edit: I wanted to capture a few more thoughts I had on this toy after the initial review - 5/4/16

One really neat trick about the rubber bands is the ability to "shotgun" them on a single nock, or in the case of the Hyperion one big clump of rubberbands instead of a stream of them. You can also shotgun load them onto the ammo holders, which makes restocking your reserve ammo elementary in practice. While shotgunning is possible with other toys, it's not quite like this, and it's pretty cool!

I found the launchers in Precision RBS very comfortable to hold, it didn't feel built for small hands as some toys in the 8+ range are. And even if something like the Talos is oversized, there's always the Chiron, probably the most versatile toy in the bunch because of the manual firing option. I almost wish the Hyperion had a stock, but it's unnecessary. Its omission also probably helped keep costs low on the line, and again I find the prices a winner. Even moreso because of the lack of inherent costs in restocking a proprietary ammo, since the rubber bands are available everywhere.

Ammo holders on the Hyperion


And don’t let the various types of ammo dissuade you! I’ve found that with practice you can load multiple types of rubber band ammo onto the RBS, and as I mentioned with the Chiron frame it doesn’t matter.

It’s ingenious how the Precision RBS launchers are designed. The shooters barely have any moving components, outside of the nock wheel, the extender arm, and the slide on the Hyperion. The rubber band ammo is a self-contained propulsion projectile. I see those factors eliminating needs for maintenance to the toys, leaving not as many chances for a launcher to fail or misfire during a game. No fiddling with gears or wondering if your plunger is damaged, no spring tension or air bladders to worry about. Everything about the launcher is right there in front of you. It’s that simplicity of the Precision RBS that I really like, combined with the cost and ease of use this is a good buy for anyone looking to add something new to their arsenal or activities. 

Stay tuned for Part 2 tomorrow, where I release exclusive F2A Q&A I had with Ben, the inventor of the RBS launchers. I'll also update with videos on these launchers tomorrow as well. Thanks!

FOAMME FATALES

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